Changing data structure of MonoBehaviour in Unity Extension

Several customers who have purchased Rotorz Tile System have made a number of feature requests that exceed the original design of the product. I am delighted that my fellow game developers are finding Rotorz Tile System useful in their projects. There have been some fantastic suggestions which have already helped further the product.

Instead of hacking new features into the current design it seems more appropriate for the existing data structure to be updated. In addition to improving performance and reducing memory overhead it will make the new features easier to maintain.

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